15 Articles that Show Gamification is Taking Over our World

Shashakjain

Affirm, truly, that title might be a touch of an embellishment and may make gamification  seem like a terrible thing (and some of these articles will take a gander at why that could be valid). In any case, the point of this article, is to demonstrate the expansive range of employments (and misuse) of gamification , from instruction and preparing, to business, social insurance and that’s just the beginning.

  • Gamification of Learning: Education and Training
  • Diversion On? The Use of Gamification in E-Learning
  • What Critics Don’t Understand about Gamified Education
  • Gamificatnon to Encourage Learner Autonomy
  • How Gamification Results in 21st Century Learning
  • NSA Gamifies Surveillance Training: Ethical or Questionable?
  • Gamification of Business
  • Gamification is the Best Way to Engage Consumers Say Experts
  • 5 Gamification Lessons from J.C. Penney’s Sales Failure
  • Playing to Win: Mobile Gamification Done Right
  • The Future of Loyalty is in Big Data and Gamification.
  • Past the Hype: 5 Ways That Big Companies are Using Gamification.
  • Gamification of HealthcareThe Game Changer: Gaming in Healthcare
15 Articles that Show Gamification is Taking Over our World
15 Articles that Show Gamification is Taking Over our World

Something to think about: Is Gamification Viable for Rewarding Blood Donations?
Mind Training Video Games May Help Reverse Cognitive Decline in Old Age
Gamification of Making the World a Better Place
The Future of Gamification Lies in Civic Engagement
Top 10 Social Gamification Examples that will Literally Save the World.

About Me

Experienced writer with a passion for anime and games. Adept at creating informative and engaging content, including articles, reviews, and features. Deep knowledge of the anime and gaming industries and always up-to-date with the latest news and trends. Committed to sharing insights and enthusiasm with fellow fans through writing.

Leave a Comment