Everything You Need To Know About The Future Of Game-Based Learning

The gaming industry has become a multi-million-dollar industry with 32.4 million people in the UK alone playing games all the time. With this, has come the extension of gaming in the classroom and even within the office environment to help teach specific skill sets on a wide range of subjects. In this article, we will be looking into the future of this industry and how it can benefit you in the long term.

It Will Become Standard Training Procedure

Though this is a growing industry at this time, there is reason to suggest that game-based learning will become a standard training procedure in the near future. This is due to its proving more effective when it comes to many retaining the information. This is also a simple yet entertaining way of getting children involved in the learning process without it becoming tedious. At this moment in time, the growth rate in this sector forecast at 8.3% growth in the near future, making this a valuable asset to the existing gaming industry. This is being used within several sectors to completely revolutionize training within businesses small and large. This has not only helped to reduce overheads, but it has the potential to generate real-life scenarios for the medical sector and even sport. With the implementation of VR used to simulate football matches already, this could extend to the medical sector as the need for in-depth training for surgery continues.

Game-Based Learning Shifts To Mobile

As mobile-first indexing begins to revolutionize our search engine results, there are several game-based learning games available on mobile. Now that many games on the market are specifically designed to stay mentally agile, many opt for numerical based games such as solitaire and poker to keep the mind sharp. Another alternative can be found in playing popular online gaming slot titles, with its wide range of skill-based games dominating mobile devices of many adults. Applications such as Candy Crush and The Room have seen huge popularity online as puzzle games become popular to audiences of all ages.

The More Interactive The Better

Research has shown that the more interactive the lessons are, the more likely a vast majority of people are to retain the information. Therefore, it is important to make the game as fun as possible. This is crucial for younger audiences as you want them to learn new skills without feeling as though it is a chore. A prime example of this is the development of Minecraft Education Edition. This allows for lessons to be taught in the following subjects:

  • Language Arts
  • Science
  • History & Culture
  • Computer Science
  • Math
  • Art & Design

Each of these has many different lessons to teach children of all ages in a new and unique way. By providing them with the ability to learn whilst building and exploring worlds, this is a simple and efficient way of making learning fun even when children are out of the classroom.

Customer Benefits

In addition, there are several benefits to customers. With many apps free to download on either desktop or mobile phone, there are a number of benefits that can be explored. As the industry grows, there are set to be many more applications being developed allowing for industries to provide training material in the workplace. This is particularly important in electronics, and other more complex industries as this provides a hands-on approach to training that cannot be achieved through textbooks and other training resources.

Engagement Can Be Easily Measured

In addition, logins and other software can be used to track progress. By using game-based learning, you are providing workforces with training measures that they can complete in their own time. This provides flexible training for a wide range of sectors and also limits the need for staff and external training providers. Using the training software and a connection to the internet of things aids in streamlining the education of staff and allows for all training to be conducted at the same time. This can limit costs over time and aid businesses in providing the training that workers need at a reduced cost.

Social Aspects Are Increased

In addition, the social aspects of game-based learning create a healthy classroom atmosphere. With the ability to challenge one another and rank higher on a leader board, you are instilling healthy competition. This is ideal for not only maths and English but also science as healthy competition is often what encourages users to keep ongoing. If a reward is provided by teachers for the highest score at the end of the week, this is one of the most efficient ways for game-based learning to work within schools.

As this technology continues to evolve, the potential within businesses and schools is outstanding. Whether it is complex within several business sectors or used in school, this game-based learning software makes learning fun for everyone involved. Why not try it for yourself?

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Shashank Jain, founder of good-name, a young and energetic entrepreneur has always been fond of technology. His liking for technology made him go for engineering in computers. During his studies, he learned & worked on different computer languages & OS including HBCD, Linux, etc. He also has a keen interest in ethical hacking.


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